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# Synthesis

These examples perform Synthesis of inclusion algorithms.

```{toctree}
:maxdepth: 1
Channel Memory <syn_channel_memory>
LASSO <syn_lasso>
Games with Delay <syn_games_with_delay>
Unstable Network <syn_unstable_network>
Remote Quadratic Programming <syn_server>
Stochastic Gradient Noise <syn_stoch_noise>
Repeated Operators <syn_repeated>
Coordinate Descent <syn_coord_descent>
Sequential Games <syn_games_sequential>
Switched Systems <syn_switched_system>
```

